Writing · AI Entertainment
Interactive Fiction Is Having Its AI Moment
Choose-your-own-adventure was always limited by how many branches a writer could afford. That limit is dissolving, and so are some of the old rules.
I grew up on choose-your-own-adventure books. Turn to page 47 if you open the door. Turn to page 82 if you run. Half the fun was cheating, keeping a finger in the previous page in case you died.
Those books had a hard limit: every branch had to be written by a person, and every branch made the book thicker. Interactive fiction has lived with that limit for decades, through text adventures, visual novels, and narrative games.
AI removes the limit. It doesn't remove the need for a writer.
What's actually new
The shift is from branching to responding. Instead of choosing from three options, you type what you want to do and the story adapts. You can talk to a side character the author never fully scripted. You can try the ridiculous thing.
The best AI interactive fiction I've played this year uses a hybrid approach: a human-written spine (the major beats, the ending, the key reveals) with AI handling the space between beats. You get freedom without the story dissolving into mush.
Where it goes wrong
Pure "AI, tell me a story" experiences tend to fail in three predictable ways:
- No stakes. If anything can happen, nothing matters. The AI says yes to everything.
- No memory of consequences. You burned down the tavern in chapter one; by chapter three, it's back and the innkeeper is friendly.
- No ending. Stories need shape. Endless improvisation is fun for about twenty minutes.
The fixes are design fixes, not model fixes: world state the AI must respect, rules it can't break, and authored milestones the story has to hit.
The format to watch
The most interesting crossover right now is between interactive fiction and short-form vertical drama: episodic stories, built for phones, where you can step in and talk to characters between episodes. It borrows the cliffhanger structure of serialized TV and the agency of games. It's early, but it's the most promising new entertainment format I've seen come out of generative AI.
For writers
If you write, this isn't a threat so much as a new job description. Someone has to design the characters, the world rules, the beats, and the voice. That someone is a writer. The AI is a very fast improv partner. Improv partners still need a director.
— Marc